Kevin Margo a VFX/CG supervisor at Blur Studio explains in a CGsociety Article how he takes realtime GPU rendering to the next level in his latest personal sci-fi short film project CONSTRUCT. He sets out to aim for the holy grail in the form of the new “MAGI” format, a 4K resolution, 3D stereo, 120 frames per second format developed by VFX pioneer Doug Trumbull.
Posted at 6:00 pm | Comments Off on Autodesk HYPERSPACE MADNESS 3D Model Downloads
HYPERSPACE MADNESS is a game and short film created by Autodesk
See previous cganimationblog Hyperspace Madness post entitled
‘HYPERSPACE MADNESS Game & Short Film by Autodesk’
Posted at 8:46 pm | Comments Off on HYPERSPACE MADNESS Game & Short Film by Autodesk
Building Hyperspace Madness, GDC 2012 presentation
HYPERSPACE MADNESS is a game created by Autodesk over a 2 month timeframe using the Unreal UDK game engine to demonstrate what their software is capable of.
A short film directed by Remi McGill is currently in production to demonstrate how Autodesk is used in film production.
Here’s some pre-production goodies to tie you over until the film is released.
The Animatic Mood Boards and Opening Script with Animatic
Featurette: Faces of ParaNormanParaNorman fuses CG modeling in Maya and physical model making to produce character faces, using a new technique called Powder Printing. The process for Replacement Animation is a progression of 3D Printing or Rapid Prototyping (see Coraline article) and is now so advanced that even the smallest detail can be reproduced and the surfaces coloured.